22 January 2008

Product Licensing At Its Best

As an avid gamer, I enjoy the caveats of entertainment that the others in my age group or older have tended to resent as immature in the years before our generation's emergence.  Something about the interactive entertainment genre just lends itself to the type of person I am.  I don't think it's escapism, I've always got my feet planted firmly on the ground, and contrary to many of my peers, I am absolutely able to stop playing when I need to.

But I enjoy playing.

That's not why you're reading this, though.  You definitely expect me to complain about something.  Ha.  You're not going to get it this time...

Ok, I'm kidding with you, of course I have something to complain about.  Mostly, it's licensing.  Movies and Games have been intertwined with each other since the glory days of the Atari 2600.  Shitty games about movies and television shows and shitty movies based on games have done nothing to but to midly suggest to gamers that if the game exists previously in another format you should STAY THE FUCK AWAY FROM IT.

In truth, there are games that are pretty decent and based on movies, but those certainly come few and far between.  But even more rare than that, is when a movie studio decides to cash some chips in on the gamer market and make a movie based on something that simply doesn't work as a film.  The best game-based-movie... well... that's tough.  I'd probably pick Silent Hill, but only due to it's loyalty to the source material and excellence in execution.  The little girl in the beginning screaming "Silent Hill!" unconvincingly almost caused me to walk out of the movie, but I've never done that before and I tried to convince my suspension of disbelief that that never happened.  

I was treated to quite a glorious representation of a movie that felt like it should have been about 45 minutes longer due to the complete story explanation in the middle of the movie.  I can't even blame the director.  The whole segment seems so out of place.  It feels like an executive decision.

But I digress.  For every Silent Hill, there are 10 Mortal Kombats, for every Resident Evil (which rates a "meh" with me) there are 10 Hitmans.

Of course, then there are films so indelibly bad that an incomprehensible charm exists while viewing these titles...  Super Mario Brothers or...  Street Fighter.

That's right, they made a movie about a fighting tournament.  They did it again in Dead Or Alive, which I've already berated.  

Here's the kicker.
 
Street Figher: The Movie: The Game

That's right, following the trend of successful movies being made in to games, due to Street Fighters overwhelming popularity with children and teenagers familiar with the subject, that and Kylie Minogue was particularly hot in the "Cammie" outfit, they decided the best way to punctuate a movie about a game was to make a game about a movie about a game.  When it was released in arcades, this co-in op was a fairly decent play.

When finally released to the Playstation, it actually was bad enough to create a temporal vortex.  Most people forgot its existence.  The vortex would have destroyed the universe, except that it created a paradox; when most people, having failed to acknowledge its existence, moved on with their lives and didn't contemplate the sheer idiocy it would take to make a game about a movie about a game, it prevented any real questioning about our reason for being here.

Just forget I wrote that and you'll be fine.