16 June 2008

I Promised Myself I Wouldn't Cry

My obsession with certain games, and addiction to certain book series' probably relates directly to my ability to relate to, sympathize with or even respect the characters that are portrayed. While I have a hard time enjoying books or movies with the end-all-be-all-bad-ass, I do (as many others do) gravitate towards the unlikely, or reluctant hero. Snake doesn't really fit any specific category, but is more like a end-all-be-all-bad-ass-unlikely-reluctant hero.

If you haven't played the games, only the first third of that statement will make sense to you, unless you haven't heard anything about it, or seen a commercial, then you don't give two shits about what I'm saying.

In any case, it's an interesting turn of events that this game had been so all encompassing that I haven't written a blog entry since the release date. The very date my last blog entry was (when I mounted the kitchen pc) the same night I stood outside with people much more talkative and annoying than I to play a game I'd been waiting for 3 and a half years for.

Now that it's over (and I've beat the game more than 4 times at this point), I'm not sure what there is left to say except that it was like losing a friend.

Now that everything is over, it seems like there is nothing left. I still play the game online, as there is an online component, but it doesn't quite compare. After 20 years of mystery, excitement and double crossings (of course, I still have the original NES cartridge), it really is the end of an era.